Wednesday, 29 January 2014

Smallish Update

Hello there! 

    Today has been fairly productive, I've managed to implement the necessary Fmod classes into our game (for those of you who don't know, this is what we use for sound). Surprisingly it didn't take very long. After reorganizing our ENTIRE game in order to make it more efficient and flow nicely through functions (rather than be a stupid mess in just the main) I've gained some nice experience and I find organizing code to be MUCH easier now - exponentially easier, really.

    After the last couple of Intermediate CG classes ambient, diffuse, emmissive and specular lighting terms are burned into my mind - which is not a bad thing, actually. I've been understanding these concepts much better lately, and I'm finally grasping things I didn't before.

    One thing I don't get however, is how to create a VBO.....properly. I have a couple of difficulties with the setting up of the VBO itself. I've got all of the information set and ready to go and loaded in properly, it's just a minor detail at this point that I have to figure out. 

     Once that is working again....Stephen has been working on wandering algorithms, which are ready, and the path finding that I finished recently - then we combine them and BOOM! Gameplay. Success. Etc. Ha!

Brayden. OUUTTTT.

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