Wednesday, 8 January 2014

Progress - A nice feeling.

     I'm going to make this one brief. Progress has been made, and progress feels great. Pathfinding for AI's now exists in our game, the only problem we have is that it's not being USED for anything (because we don't have any AI's to move.....

     Stephen is working on that part, and hopefully within the next week or two we will have enemies that are even just boxes that follow your ship around the map and get closer and close (assuming we do it correctly).

     Goals. Important stuff people, set some, aim for them and PASSION. Learn it, love it. :D

That's all for me, just an update on our progress for today.

Brayden out!

No comments:

Post a Comment