Friday, 14 March 2014

Updates();

Updates()
{

    // Hello World!;

        //  I'm excited to say that I've made quite a bit of progress thus far in my game;
        //  Differences from the last update that was given are as follows;
               for(int i = 0; i < thisList; i++)
               {//Beginning of my updates for this week
                   i. I have created a small system that allows me to place trees anywhere in my world;
                         i. a. This is done through a red dot placed on my height map, and a vector of models;
                         i. b. I also did the model, texture, implementation, and this system in a few hours;
                         i. c. The previous made me very happy;
                    ii. Stephen has the water shader looking fantastic.
                         ii. a. The sun orbits the map and the lighting levels change; Reflections work great too;
                    iii. I made it so the our ship now fires cannonball sprites
                         iii. a. Only problem is that they rotate with glRotate() an that causes problems;
                         iii b. They rotate in an orbit around the boat as the player rotates it - PROBLEM;
                    iv. Managed to not pass out during the day this week too....which is rare. Yay.
                    v. I've been pulling laaaaattteeee nights due to the work I've been attempting;
                    vi. Stephen and I made the portals requested and MIGHT get extra exp? Maybe?;
                         vi. a. This exp would push me to, maybe past 40. :O That would be SWEET.
                   vii. Seven is a cool number and I will end here because it's 1 am and I'm tired;
               }//Ending of my updates for this week.

//I hope you enjoyed the code-styled blog this week. I believe I missed a blog, but it's a tough thing to keep //up with when you're not used to doing it and are normally against such things.
         //These things normally being socializing in general. (Sometimes...)

//My regards to anyone who reads this, and thank you.

if(end == true)
{
     //Say goodbye here
     Thank you, and Goodnight!
          -Brayden
}


***Program Terminating_
     

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