{
// Hello World!;
// I'm excited to say that I've made quite a bit of progress thus far in my game;
// Differences from the last update that was given are as follows;
for(int i = 0; i < thisList; i++)
{//Beginning of my updates for this week
i. I have created a small system that allows me to place trees anywhere in my world;
i. a. This is done through a red dot placed on my height map, and a vector of models;
i. b. I also did the model, texture, implementation, and this system in a few hours;
i. c. The previous made me very happy;
ii. Stephen has the water shader looking fantastic.
ii. a. The sun orbits the map and the lighting levels change; Reflections work great too;
iii. I made it so the our ship now fires cannonball sprites
iii. a. Only problem is that they rotate with glRotate() an that causes problems;
iii b. They rotate in an orbit around the boat as the player rotates it - PROBLEM;
iv. Managed to not pass out during the day this week too....which is rare. Yay.
v. I've been pulling laaaaattteeee nights due to the work I've been attempting;
vi. Stephen and I made the portals requested and MIGHT get extra exp? Maybe?;
vi. a. This exp would push me to, maybe past 40. :O That would be SWEET.
vii. Seven is a cool number and I will end here because it's 1 am and I'm tired;
}//Ending of my updates for this week.
//I hope you enjoyed the code-styled blog this week. I believe I missed a blog, but it's a tough thing to keep //up with when you're not used to doing it and are normally against such things.
//These things normally being socializing in general. (Sometimes...)
//My regards to anyone who reads this, and thank you.
if(end == true)
{
//Say goodbye here
Thank you, and Goodnight!
-Brayden
}
***Program Terminating_