Friday, 14 March 2014

Updates();

Updates()
{

    // Hello World!;

        //  I'm excited to say that I've made quite a bit of progress thus far in my game;
        //  Differences from the last update that was given are as follows;
               for(int i = 0; i < thisList; i++)
               {//Beginning of my updates for this week
                   i. I have created a small system that allows me to place trees anywhere in my world;
                         i. a. This is done through a red dot placed on my height map, and a vector of models;
                         i. b. I also did the model, texture, implementation, and this system in a few hours;
                         i. c. The previous made me very happy;
                    ii. Stephen has the water shader looking fantastic.
                         ii. a. The sun orbits the map and the lighting levels change; Reflections work great too;
                    iii. I made it so the our ship now fires cannonball sprites
                         iii. a. Only problem is that they rotate with glRotate() an that causes problems;
                         iii b. They rotate in an orbit around the boat as the player rotates it - PROBLEM;
                    iv. Managed to not pass out during the day this week too....which is rare. Yay.
                    v. I've been pulling laaaaattteeee nights due to the work I've been attempting;
                    vi. Stephen and I made the portals requested and MIGHT get extra exp? Maybe?;
                         vi. a. This exp would push me to, maybe past 40. :O That would be SWEET.
                   vii. Seven is a cool number and I will end here because it's 1 am and I'm tired;
               }//Ending of my updates for this week.

//I hope you enjoyed the code-styled blog this week. I believe I missed a blog, but it's a tough thing to keep //up with when you're not used to doing it and are normally against such things.
         //These things normally being socializing in general. (Sometimes...)

//My regards to anyone who reads this, and thank you.

if(end == true)
{
     //Say goodbye here
     Thank you, and Goodnight!
          -Brayden
}


***Program Terminating_
     

Saturday, 1 March 2014

Exams = Stress

     It's been a long, stressful week in the midst of exams and all of the studying that has gone on. The work never stops amidst the studying, but there have been a couple of opportunities for breaks in between and those have made it all worth while.

     I did great on my entrepreneurial finance midterm, and I'm pretty confident in my Computer Graphics midterm. I'm concerned about accounting, and a tad stressed out this week because of that and the Computer Graphics work that was expiring after the midterm. THANKFULLY I accomplished enough to get myself up to a current 25 points. I'd say that is fairly far for this far in.

     The only progressions that have been made to our game is that we now have a main menu and a HUD. We plan on making the mini map a separate camera view from above the ship's location and render it to the 2D camera in the location of the mini map. This way it will move the shown image on the mini map in relation to where the ship is.

     Our/My goals for the next week or two is to get a pause menu in and working. A help/information menu for help and information, obviously, and we will be making final adjustments to textures and animations for out main ship and some enemy models that are created and hopefully be moving around the map in the near future.

Thanks reading, let me know what you think of the progress so far, and hopefully I'll be able to get out some more interesting information out soon and maybe even a few good pictures. (it's hard when most of the work is just code :( )

-Brayden.