Well hello there...
It has been an interesting start to the new year in the magic land of GameDev so far. First things first, classes are looking awesome. I'm excited for less math and more programming techniques when it comes to graphics. I'm happy that our Finance class is going to be hands on (AND we might get a chance to sit in on an investment meeting! YES!) and that this professor is an investor himself. Field experience from a professor is the best teacher you can have in my opinion. I've only had two classes thus far, but it's only the second day of the week...not a big deal there is plenty more GameDev stuff to come.
My name is Brayden. I am a GameDev/GameDevelopment student @UOIT and I'm a gamer and creater at heart. This blog is created for myself, to express what I enjoy, what I dislike, and whatever the heck I feel like talking about. It's for you, the reader to hopefully find some insight into the GameDev world and processes, and it's for my professor(s) who read these because they're to be "marked" or used as an idea of where myself and my classmates are at in our progression in this program.
Enough boring intro there, time for talky stuff:
The interesting part about the start to GameDev this year is that we (My Project Group/GDW from here on out) have had a big hit to our team. Last year/semester we were 5.....we are now 2...Stephen (
gamedever.blogspot.ca) and I.
I know, this is going to be a hectic amount of work to accomplish - seeing as how the majority of the groups still have 3+ people (at least - most still have their start 4 or 5) and the expectations will most likely NOT be lowered for us. However, I think we will be able to pull of a game that is still enjoyable. I think that between the two of us, and considering that what we passed last semester with was just our code, we will have enough manpower to finish this sucker.
I mean...it already LOOKS pretty good (if you discount the temporary HUD and ship model)
*Picture from last semesters' submitted prototype
We've got moving waves...that's a thing, right?
I'd love to say that GameDev is ALL going smoothly so far, but I've been having some troubles with creating Pathfinding for our AI. I seem to be able to set up a grid system, I drew the centers of each tile I had created and they scaled to 4x the spacing they should have....which was fine because that can be changed, but the tiles themselves....they didn't draw over the centers like they should have. In fact, they were doing quite the opposite and drawing 1/4 of what they should have been....a tad confusing.
Since that stuff last week, I've changed my implementation quite drastically...I have yet to fully implement these changes but I'm almost certain I can get it to work. It just requires a few more tweaks.
An example of the Algorithm I'm trying to implement
(for those interested - it's called the A* Algorithm (or A-Star)):
Image:
Explanation:
Other than this issue I think second year GameDev is going to go swell. I would highly recommend GameDev programs to people who are capable in the areas of programming and intermediate level math because it can be loads of fun, and it's a challenge, that's for sure.
I would like to abolish the idea that GameDev is a "fun time" or a "simple/cop-out" choice for anyone who likes playing games to go into because "Oh, I play games, why not make them!".
NO. Bad idea, reevaluate WHY you want to do this. Go up to anyone in my program and tell them that, second year or up and they will laugh at you and walk away because they know they won't see you after your first year. It's something you have to realize needs to be taken quite seriously. First year alone can be difficult to grasp. The concepts are easy, but the application is what will get you. You are constantly pushed into MAKING and CREATING rather than just IMAGINING and thinking you can create the world....when the reality is you might be able to make a box...if you're lucky. And even a simple box confuses people...just ask Stephen! HA! (I make all his boxes still)
I'll stop with the attempt to scare people off though because GameDev is a wonderful thing, but the simple truth is that you have to be passionate about it, and you have to put in a strong effort. Otherwise you doom yourself to fail.
Thank you for checking out my first blog, there will be more to come - at least one per week as I am required to do for a class - but I think I could get used to this...perhaps I will do more and simply link my professor one per week (the "good" ones of course).
Brayden out!